Day 29: Teaching Speaking — Fluency Builders and Games

Promise

After this page you can run fluency games, like 4-3-2, Taboo and story chains, that make learners speak more smoothly.

Audience: New and trainee English teachers in Réunion (French first language), plain English A2–B1. Context: planning and teaching English lessons to adults.
Time to read: 8 minutes · Format: web page

Before you start

You will be able to: explain the difference between fluency and accuracy, run a 4-3-2 drill, and choose a fluency game for a level.

Three words you need first:

  1. fluency — speaking smoothly, without long pauses.
  2. 4-3-2 — telling the same story three times in 4, 3, then 2 minutes.
  3. delayed correction — correcting after the task, not during it.

You need: a timer (a phone is fine).


Below is my original lesson, unchanged, with all its interactive exercises. The lecture notes come after it.

Week 5 · Day 29 of 60 · Speaking

Teaching Speaking —
Fluency Builders and Games

“Fluency isn’t perfection. It’s speed, smoothness, and confidence. Here’s how to build it with games, timers, and real communication.”

Fluency vs. Accuracy

┌───────────────────────────────────────────────────────────────────────┐ │ FLUENCY vs ACCURACY │ │ │ │ ┌─────────────────┐ ┌─────────────────┐ │ │ │ FLUENCY │ │ ACCURACY │ │ │ │ Speed │ │ Correctness │ │ │ │ Smoothness │ │ Precision │ │ │ │ Confidence │ │ Grammar │ │ │ │ Communication │ │ Vocabulary │ │ │ └─────────────────┘ └─────────────────┘ │ └───────────────────────────────────────────────────────────────────────┘

Fluency and accuracy are both important, but they require different teaching approaches.

TES Fluency Timer

Task: Speak for 1 minute on the topic. The timer tracks your words per minute (WPM).

0:00 WPM: 0

Topic: “Describe your favorite hobby.”

Cambridge English · Fluency (2023)

“Fluency improves 3x faster with timed tasks and real-time feedback.”

TES tip: Use 1-minute challenges to build confidence.

Fluency Games — Interactive Practice

Games make fluency practice fun and low-pressure:

┌───────────────────────────────────────────────────────────────────────┐ │ FLUENCY GAMES │ │ │ │ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │ │ │ 4-3-2 │ │ Story Chain │ │ Taboo │ │ │ │ (4 min → │ │ (Each person │ │ (Describe │ │ │ │ 3 min → │ │ adds 1 │ │ without │ │ │ │ 2 min) │ │ sentence) │ │ saying the │ │ │ └─────────────────┘ └─────────────────┘ │ word) │ │ │ └─────────────────┘ │ └───────────────────────────────────────────────────────────────────────┘

TES 4-3-2 Fluency Drill

Task: Speak about the topic for 4 minutes, then 3, then 2. Focus on smoothness, not perfection.

0:00

Topic: “A time you felt proud.”

Oxford University Press · Fluency Games (2022)

“4-3-2 drills improve speaking speed by 40% and reduce hesitation by 30%.”

TES tip: Record students in the 2-minute round to track progress.

Strategies — From the Library

Sourov Deb Library · Speaking Strategies (2023)

Library Tip: Use the 3-2-1 technique:

  1. 3 minutes: Full description
  2. 2 minutes: Key points only
  3. 1 minute: Summary

This builds adaptability and confidence.

Library · Error Correction (2023)

Library Tip: For fluency tasks, delay correction until after the task. Focus on:

  • Communication first
  • Pattern errors (not one-offs)
  • Self-correction prompts

This maintains psychological safety.

Practice — 10-Minute TES Tasks

Task 1 4-3-2 Drill Design 10 min
▼

Design a 4-3-2 drill for B1 students on the topic “My Favorite Movie”. Include:

  1. A warm-up question
  2. Three time limits (4, 3, 2 minutes)
  3. A reflection question
Model 4-3-2 Drill

Topic: My Favorite Movie

  1. Warm-up (2 min): “What’s one movie you’ve watched 3+ times? Why?”
  2. Round 1 (4 min): Full description (characters, plot, feelings)
  3. Round 2 (3 min): Key points only (main characters + plot)
  4. Round 3 (2 min): Summary (title + one reason you love it)
  5. Reflection: “Which round felt most natural? Why?”

Why it works: Forces students to prioritize information and reduce hesitation.

Task 2 Taboo Game 10 min
▼

Create a Taboo game for B2 students. Include:

  1. 5 target words
  2. 3 forbidden words for each
  3. A scoring system
Task 3 Story Chain 10 min
▼

Design a story chain activity for A2 students. Include:

  1. A starter sentence
  2. 3-5 turns per student
  3. A wrap-up task
Day 29 · The Fluency Mindset

Fluency isn’t about being perfect—it’s about being understood.

The most effective fluency builders:

  • Reduce pressure with games and timers
  • Focus on communication over accuracy
  • Use real topics students care about

Your Monday challenge: Replace one accuracy-focused activity with a fluency game. Even small changes build confidence.

Day 30
Tomorrow

Teaching Writing — Process, Product, Purpose

“Writing isn’t grammar. It’s process (how we write), product (what we create), and purpose (why we write).”

→

Lecture notes

Segment 1 — Fluency is not accuracy

Fluency is speed, smoothness and confidence. Accuracy is correct grammar and words. Both matter, but you train them in different activities. In a fluency activity, the goal is to keep talking.

Visual 1 — Two columns
What it shows: fluency and accuracy.
How to draw it: Draw two columns.
The point it makes obvious: Each activity has one main goal.

FLUENCY: speed, smoothness, confidence
ACCURACY: correct grammar, words, sounds

EXAMPLE (learner in Réunion): a learner talks for one minute about the market in Saint-Paul and keeps going after small errors.

Check 1: In a fluency task, what matters most?

Show the answer
Keeping the talk going.

Next: the 4-3-2 drill.


Segment 2 — The 4-3-2 drill

A learner tells the same story to three partners, in 4, then 3, then 2 minutes. Each time the content is the same but the time is shorter, so speech becomes faster and smoother. The activity is from Keith Maurice (1983) and was studied by Paul Nation (1989).

Visual 2 — Timeline
What it shows: the 4-3-2 drill.
How to draw it: Draw three bars, each shorter.
The point it makes obvious: Same story, less time.

Partner A  [####]  4 min
Partner B  [###]   3 min
Partner C  [##]    2 min

EXAMPLE (learner in Réunion): topic “A time you felt proud”: the third telling is shorter and has fewer pauses.

Check 2: Does the story change in each round?

Show the answer
No. The story stays the same; only the time gets shorter.

Next: games.


Segment 3 — Fluency games

Games lower the pressure. In Taboo, learners describe a word without saying some forbidden words. In a story chain, each person adds one sentence. Choose the game for the level: story chains for A2, Taboo for B1 and B2.

Visual 3 — Card
What it shows: a Taboo card.
How to draw it: Write the target word at the top and three forbidden words below.
The point it makes obvious: Learners must find other words.

TARGET: beach
forbidden: sea, sand, swim

EXAMPLE (learner in Réunion): “It’s a place near the water in Saint-Gilles where people lie in the sun.” Answer: beach.

Check 3: Which game is better for A2: Taboo or story chain?

Show the answer
Story chain: each learner adds only one sentence.

Last: correction.


Segment 4 — Correct after, not during

In fluency work, note errors while you listen. After the task, write a few on the board without names and correct them together. Focus on errors many learners make, not one-off slips.

Visual 4 — Steps
What it shows: delayed correction.
How to draw it: Draw three boxes.
The point it makes obvious: Correction comes last.

[speak] -> [teacher notes errors] -> [class corrects together]

EXAMPLE (classroom): on the board: “I am agree” becomes “I agree”.

Check 4: Should you write the learner’s name next to the error?

Show the answer
No. Keep it anonymous so learners feel safe.

Worked example — plan a 4-3-2 drill for B1

The task: Topic: my favourite film.

StepWhat happensWhy
1Warm-up: “Which film have you watched more than three times?”Ideas come first.
2Rounds: 4, 3, 2 minutes with new partners.Same story, less time.
3Reflection: “Which round felt easiest? Why?”Learners notice their progress.

Self-explanation prompt: Why new partners? The listener has not heard the story, so it is a real message.

Your turn (guided): Try: plan a story chain for A2. (Answer: starter “Yesterday I went to the market…”, three turns each, then the class retells the story.)


Common mistakes

MistakeWhy it happensFix
Stopping learners to correctTeachers want accuracy.Note errors, correct after.
Same partner every roundIt is easier to organise.Move learners each round.
Game too hard for the levelTaboo looks fun.Match the game to the level.

Glossary

TermPlain definitionWhere first used
fluencysmooth, fast speakingBefore you start
4-3-2same story in 4, 3, 2 minutesBefore you start
delayed correctioncorrecting after the taskBefore you start
Taboodescribe a word without forbidden wordsSegment 3
story chaineach person adds one sentenceSegment 3

Quick review

  1. What are the times in a 4-3-2 drill?
  2. Who first described the 4-3-2 activity?
  3. Name two fluency games.
  4. When do you correct in a fluency task?
  5. Why change partners?
Show all five answers
1) 4, then 3, then 2 minutes.
2) Keith Maurice (1983).
3) For example Taboo and story chain.
4) After the task.
5) The listener hears a new story, so the message is real.

Fact check, 29 October 2026

Checked: the 4-3-2 activity was described by Keith Maurice (1983) and studied by Paul Nation, “Improving speaking fluency” (System, 1989). The “80+ words per minute” goal in the timer is a rough guide only. The exact percentages in the post (for example “3x”, “40%”, “60%”) and the passages shown as quotations from Cambridge English, Oxford University Press, the British Council and the “Sourov Deb Library” could not be found as published sources: UNSOURCED. Treat them as my rough classroom estimates, not research results. Some resource links in the original lesson no longer work (the British Council “knowledge for teaching” page returns “not found”), and the “yourlibrary.com” and Oxford “speaking games” addresses are not real pages. Code fix: the “Stop Drill” button did not stop the timer (the timer was not visible to the stop code); it now stops it.

Status: rewritten in lecture-notes style on 29 October 2026. Not tested with readers.

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